neoncat

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neoncat
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  • Apple has reportedly dropped Qualcomm modems on two 2025 iPhones

    if apple can produce these for less, then hopefully they can charge less. it would be nice to see the option for cellular drop from about $130 to maybe $50.

    On what planet is Apple—king of the upsell and margins so fluffy and plush it'd make a down jacket blush—going to pass along even a nickel of cost savings? Are you completely out of your mind? 
    gatorguyForumPostwilliamlondonbeowulfschmidt
  • Stream Deck will be compatible with iPad very soon

    Typo alert: Headline says "Steam Deck," as in the handheld gaming device produced by Valve, versus "Stream Deck," the the device by Elgato discussed here. 
    watto_cobra
  • Why AAA games promoted by Apple flop in the App Store

    Marvin said:
    The iPhone runs close to expected
    Indeed, and I think whatever performance they're able to get out of an iPhone is to be lauded. Amazing, even! The ability to play any of these games at any level on a mobile device is near magic. But there's a certain narrative on display in the comments here that is tantamount to glitter throwing, that somehow an iPhone is going to push rock-solid 60fps with everything set to to the max because a lot of nonsensical, out-of-context marketing pap about the performance of Apple Silicon has been swallowed without consideration about the complexity of games and Apple's wholly insular development stack.

    Add to it the churlish "blame the developer" attitude, when all of these most recent games were produced with direct help from Apple, and one can imagine why developers would have dim interest in the platform. A pittance in sales is not worth the complexity to achieve baselines of performance or the agitation from an entitled, ungrateful user base. 
    williamlondonelijahgctt_zhAlex1N
  • Why AAA games promoted by Apple flop in the App Store


    IMO, it looks like a portion of the blame can go to the developers themselves. The iPhone versions of many of these ports sound like they were fairly lazy with marginal frame rates and bare minimum approaches to graphic fidelity. 
    Or maybe Apple overstated the performance of its products.
    JBKwilliamlondon9secondkox2ctt_zh
  • Why AAA games promoted by Apple flop in the App Store

    I’m with Raymondai, once AppleTV is given console power and people make proper games for it then we’ll finally see a change in attitude towards gaming on Apple gear.

    The problem in the past with AAA games on Mac is they didn’t actually port the games. They lazily wrapped the Windows version in Cider and expected Mac users to be happy with the performance hit running an emulator gives.

    Ive said it once and I’ll say it a million times, developers and publishers are their own worst enemies. No one is going to pay top dollar for a AAA game being wrapped in Cider that doesn’t have the same performance or features as the PC or console games. I mean how many games ported to Macs can play multiplayer against PC?

    But Apple is changing that with GameKit and Metal the latter of which has been prove. In many cases to be more powerful than DirectX. In fact in the past, when a game has been written for Mac hardware alongside PC hardware the Macs have outperformed the PCs. World of Warcraft was one of them.

    This leads to the point made in the article, most people just don’t understand how powerful Macs are compared to their PC counterparts mostly because PC users are pathetically moulded to believe higher numbers equals better performance.
    Most of this is complete nonsense and an insult to companies like Aspyr and Feral Interactive that worked tirelessly porting games using native toolkits for years. 
    williamlondonctt_zhAlex1Nwatto_cobra